

(should make thick or slanted armor more viable) Made armor layering/stacking significantly more effective. Made diminishing returns on thrust harsher. There should be more variance in ship maneuverability and top speeds now depending on ship size and design. Changed chamber size formula, to not force certain reactor sizes for optimal mass efficiency Rebalanced chamber capacity requirements across the board (see document below) Set maximum power from stabilization to 100%. The following is a short overview of the most important changes, with a more comprehensive document of all changes available via a link below. The Quickfire config changes cover a broad spectrum of StarMade's systems, which have been determined to be broken or imbalanced in the vanilla game. The Quickfire team is available for any support, question, suggestion for changes, or barrage of rotten tomatoes on their thread here, or in their discord server As such, you should expect that most ships will require refits to function. Most systems are balanced very differently than they were previously, including power consumption, mass, potency per block, and even some aspects of mechanics. This is a complete overhaul of the game's configs. The config set was created by Quickfire's core team of configurators, with input from other members of the community, including PvP enthusiasts, creative builders, and others. The Quickfire Initiative configs are very different from the old defaults.
#Starmade cdock code#
To make modding and general extensions of the game easier the game's code is now unobfuscated. It introduces balance changes that the Quickfire initiative developed and tested.
#Starmade cdock update#
For this reason, this will probably be the last update on the non-universe-update version of StarMade. The universe update is well underway and the code bases are now so different that any change on the old version takes a lot of time because of migrating. You can still shoot the Plex storage to get the contents, however.Update 0.202.87: Fixed missile speed for AI tracking Note that the station cannot be salvaged and the Plex Storage cannot be opened unless the faction module is destroyed or overridden.
#Starmade cdock generator#
Hull - Grey hull is almost everywhere, Black hull is in the power generator chambers and command bridge, Green hull is found in hangers and near Plex Lights, Red hull is found in corridors, Yellow hull is found on the command bridge.Plex Glass - Located in the lift shaft, and the command bridge.Plex Lights - Located in the floors of the hangers, walls of corridors, the lift shaft, and the roof of the command bridge.Power Generators (SD HCT xm3.4 blocks) - Located inside the large cylindrical black and blue tanks in-between the hangers.The various components of the station are: They may also be occupied by the player if they wish. They consist of 4 large hangers connected by corridors to a lift shaft that leads to the command bridge, and 4 reactors clad in black and blue hull connected by corridors.Ībandoned stations may be salvaged by the player without any consequences, and is a fairly good source of credits and raw materials to build ships with. Abandoned stations are large, bulky stations that can occasionally be found in space.
